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RenOokami

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Recent Game Reviews

3 Game Reviews

I see this is your first submission, and inself it is not bad. At least it have the basis of jumping on platforms and no game breaking bugs were found in my runs. But "not bad" do not mean "good" either, as the game have some flaws.

1st one, I suppose that the ennemies ARE supposed to kill you even when you jump on them. (if not, well, there's a glitch since i died every single time) . It could be a good twist, but unless specified in the description players suppose they can defeat ennemies by jumping on them, so this may lead to many deaths.

2nd, the game over method, as the game is really unforgiving. Miss a jump, back to title screen. hit bad one single ennemy, back to square one. Not even 3 lifes to restart the room, nothing. At this point, the game's lifespan rely much more on false dificulty than on skill and actual lenght.

I also seen a minor bug, when walking to the left the animation works, but not to the right. It stay on idle pose. Nothing game breaking, but don't forget to polish your game's animations.

For a 1st try, it is not bad, keep up training ^^

adisl80 responds:

Thnk's for trying my game. Yes it's true this is my first submission. and this is my first own game. Ok...your review will be my attention.

Really nice demo. The game seems obviously intended as the 2-players type but is enjoyable in solo as well. I've already seen some short flash games with similar concept in the past, but never pushed to a full game.

Keep it up ! Your project have a huge potential, and your art style totally fit its universe.

Note:
As other members do, I don't understand how some pepole can say "this game look awesome" and still vote 1 star. I mean, it is a bit contradictory, as pepole disliking because "it is incomplete", what points the obvious of this being a simple early demo. (and already way more complete and clean than many games on this site)

Anyway, if you can do another demo later in devloppment to shows your progress and bug corrections, maybe pepole will note it better, but in any case, don't give up your project ^^

MagicGuiso responds:

Thanks, yup, we don't get that attitude also but we accept all comments seriously in order to make a game better.

not bad for an alpha, but more work is needed to make it a complete game.
First, makes the shoot counter to 5 and let the player reload anytime, even before his count is empty. It can be crucial if later there are waves of crows and players cares about combo. They will naturally reload between the waves.

Second, put more attention to details.
You are working with C2, so it is easy to put a "mirror the sprite" when the crow bounce against the border, to give the feeling he turn around. In the same aspect, all crows start from left to right, so it is "boring". Add a chance that the spawned ennemy start reversed and you already create a bit of variation. And of course, "start" and "instruction" buttons in the start layout can help players who are not used to your game's controls.

Keep it up, if you spend some time on it this game can reveal good potential. ^^

LeviAlves responds:

Thank you so much for the advices, it will certainly help me in the future. I really appreciate your support.

Recent Audio Reviews

2 Audio Reviews

This song feels more like an ominous "sword of damocles", in the form of an invisible but yet real danger or a "hide and seek" type of theme. Unless the emphasis is taken on falling into madness, or an evil emptiness slowly corrupting everything around it, it's a bit hard to feel a link to the title.

Good theme anyway. To when a loop version ?

Activities responds:

Sorry, I can't a loop version.....

That's quite an epic "sky battle" song you have here !
Or is it a "let's freely explore this world while singing pirate songs !" one ?
We can sense both sides with resolve and freedom as main feels, so this really is a good song. It can fit both stampunk and classic pirates, or even daring sea/sky adventurer I guess. And looped like it is, it can easely be seen as boss or fast paced level theme.

5/5 stars on this one ! ^^

Mattashi responds:

Thank you :)
I wrote this for a Steam-punk Pirate game (which got cancelled :/ ). The theme would kick in when enemies would aboard your flying pirate ship and you had to fight them off your deck!

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